About me
Hi! I'm Kexiang (KX) Shuai, a game client and XR developer working with Unity. My work spans gameplay systems, multiplayer spatial experiences, and tools that help teams build and debug more effectively.
I'm pursuing a master's degree at Carnegie Mellon University's Entertainment Technology Center. At Tencent Games' TiMi Studio Group, I worked on gameplay systems, Unity editor tools, and development workflows. I also bring three years of HCI research experience from HER Lab.
What I do
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Graduate Student at CMU
Pursuing a master's degree in Entertainment Technology at Carnegie Mellon University.
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Unity Developer
Building gameplay systems, multiplayer experiences, and XR applications in Unity.
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HCI Researcher
Researching human-computer interaction, XR, and cultural heritage experiences.
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Software Developer
Developing web interfaces and tools that support production workflows.
Portfolio
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Capybara vs. Granny: A Multiplayer Party Game
Game, ETC
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AR Exploration Game for Cultural Heritage
XR, Game, Research
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Research in Virtual Object's XR Observation
XR, Research
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An immersive experience with a physical robot (Unitree G1) & AR+VR
XR, Robotics, ETC
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Cosmos Echo: a 5-minute immersive VR narrative experience.
XR, ETC
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Crawlgatory: a game developed in 30 hours.
Global Game Jam, ETC
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LeadQ Quality Analysis Tool
Web, Data Visualization
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AR Computer Assembly Tutorial
XR, Mobile App, Tutorial
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Intelligent Medical Orthopedic Splint
IoT, Mobile App
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Wechat Mini Program
Mobile App